PENERAPAN TGT BERBASIS GAME EDUKATIF UNTUK MENINGKATKAN MOTIVASI BELAJAR PAI SISWA KELAS IV SDIT LAMPU IMAN KARAWANG

Authors

  • Ilyas Syam Universitas Singaperbangsa Karawang Author
  • Fadya Shofa Nada Universitas Singaperbangsa Karawang Author
  • Fellanika Destiani Universitas Singaperbangsa Karawang Author
  • Hafshoh Robi’a Qolby Universitas Singaperbangsa Karawang Author
  • Jamilah Qiyaafatul Haq Universitas Singaperbangsa Karawang Author

Keywords:

Game edukatif, Motivasi belajar, PAI, TGT

Abstract

Islamic Religious Education has a strategic role in shaping the character and noble character of students. However, learning fiqh material at the elementary school level is often less attractive to students because the approaches used tend to be conventional and less interactive. This study aims to apply the cooperative learning model of Team Game Tournament (TGT) type based on educational game media to create a fun, interactive learning atmosphere and motivate students in understanding fiqh material. The research was conducted using a qualitative approach in the form of Classroom Action Research (PTK), with the subject of grade IV students at SDIT Lampu Iman. The TGT model was chosen because it is able to increase student involvement through competitive and collaborative learning activities. With this approach, it is expected that learning Islamic Religious Education, especially fiqh, will be more effective and meaningful for students.

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Published

22-05-2025

How to Cite

PENERAPAN TGT BERBASIS GAME EDUKATIF UNTUK MENINGKATKAN MOTIVASI BELAJAR PAI SISWA KELAS IV SDIT LAMPU IMAN KARAWANG. (2025). Qolamuna: Keislaman, Pendidikan, Literasi Dan Humaniora, 2(1), 71-84. https://jurnal.qolamuna.id/index.php/JQ/article/view/149

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